Playing Antiquity

AN ANNUAL THEMATIC SERIES WITHIN AI & ANTIQUITY

Playing Antiquity

Video Games, Teaching and Historical Knowledge

Playing Antiquity is an annual thematic series published within AI & Antiquity: Journal of Teaching and Technology in Ancient Studies. It provides a continuing forum for research on video games and the ancient world, bringing together teaching, historical interpretation, technology, and reception.

Through rules, mechanics, narratives, maps, economies, and systems of player choice, video games turn interpretations of Antiquity into playable experiences. The series examines how these experiences construct historical knowledge, shape encounters with the ancient world, and create opportunities for critical learning.

One dedicated issue is published annually alongside the journal’s two regular issues. Contributions form part of AI & Antiquity and follow its editorial policies and review procedures. The series follows the journal’s Diamond Open Access model, with no fees for authors or readers.

Panoramic composition featuring World of Warcraft, Age of Empires and Total War
Call for Papers 2027 Explore the Series

What happens when the ancient world becomes playable? Playing Antiquity explores how games represent historical processes, distribute agency, and invite players to act within particular interpretations of the past.

Scope and Research Areas

 

The series welcomes interdisciplinary work from Ancient History, Classics, Archaeology, Game Studies, Reception Studies, Education, Digital Humanities, and Public History. Contributions may address individual games, comparative cases, teaching experiences, or theoretical and methodological questions.

Teaching and Learning

The critical use of games in schools, universities, museums, and outreach; historical literacy; classroom experiences; and the comparison of playable representations with ancient evidence.

Technology and Historical Knowledge

The translation of ancient politics, warfare, economies, religion, and social relations into mechanics, interfaces, and simulations; player agency, historical causation, uncertainty, and counterfactuality.

Reception and Player Cultures

Representations of ancient societies, identities, landscapes, and monuments; popular understandings of Antiquity; and the role of player communities, modding, and fan practices in interpreting the past.

Artificial Intelligence and Simulation

AI-driven characters, generative content, adaptive environments, and AI-assisted design; their implications for historical interpretation, educational practice, bias, and transparency.

Contributions need not address artificial intelligence or include a classroom application. Studies of reception, game mechanics, narrative, and player experience are welcome where they offer a substantive engagement with Antiquity and its interpretation.

CURRENT CALL FOR PAPERS

Inaugural Issue · 2027

 

The first issue welcomes contributions across the series’ research areas. We invite research articles, reflective essays, teaching reports, classroom case studies, digital project presentations, interviews, and relevant reviews.

Full manuscript submission deadline

February 28, 2027

Expected publication

June 2027

Read the Full Call for Papers

Issues in the Series

 
FORTHCOMING · JUNE 2027

Playing Antiquity: Video Games, Teaching and Historical Knowledge

The inaugural issue is scheduled for June 2027. Its table of contents and open-access articles will be linked here upon publication.

Contributing to Playing Antiquity

 

We welcome contributions from researchers, educators, and developers working on games and the ancient world. Please consult the current call for its scope and deadlines, and the journal’s editorial guidelines for formatting, review policies, and ethical AI disclosure requirements.

For questions about the suitability of a contribution or proposals for future thematic issues, please contact the journal’s editorial team.

Submit a Manuscript Editorial Guidelines Contact the Editors